In the present time, the long-advertised change is rolled out. This reasoning is not an apanagio of this or that industry, but it is yes visible in the most diverse areas. Thus, changes are experienced not only in modes of work and study, but equally, in the moments outside them or at the level of the leisure. It is acknowledged, therefore, that to have more and better quality of life it is necessary to resort to new strategies that technological development, in recent years, has been providing. While legitimizing the importance of improving general well-being, society also meets the need to protect the planet by adopting in any of the above-mentioned sectors, sustainable practices. When in question is Cultural Tourism these two ideas convert to Sustainable Cultural Tourism and welfare. In the present work it is intended to contribute to this concept, through the use of Board Games, RPG and Serious Games. To this end, it is considered that these resources, associated with Cultural Tourism, contribute not only to the preservation, enjoyment, and disclosure of the cultural heritage, but equally to the enrichment of the level of knowledge, from the involvement of who visits. All of this without neglecting the economic benefits to be obtained, while reducing environmental impacts. To implement this research work will apply a questionnaire with a population of 254 individuals who have ever interacted with Board Games, RPG, and Serious Games.

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New Strategies to Promote Sustainable Cultural Tourism and Well-Being: Board Games, RPG and Serious Games

  • Maria Inês Pinho,
  • Sérgio Coelho

摘要

In the present time, the long-advertised change is rolled out. This reasoning is not an apanagio of this or that industry, but it is yes visible in the most diverse areas. Thus, changes are experienced not only in modes of work and study, but equally, in the moments outside them or at the level of the leisure. It is acknowledged, therefore, that to have more and better quality of life it is necessary to resort to new strategies that technological development, in recent years, has been providing. While legitimizing the importance of improving general well-being, society also meets the need to protect the planet by adopting in any of the above-mentioned sectors, sustainable practices. When in question is Cultural Tourism these two ideas convert to Sustainable Cultural Tourism and welfare. In the present work it is intended to contribute to this concept, through the use of Board Games, RPG and Serious Games. To this end, it is considered that these resources, associated with Cultural Tourism, contribute not only to the preservation, enjoyment, and disclosure of the cultural heritage, but equally to the enrichment of the level of knowledge, from the involvement of who visits. All of this without neglecting the economic benefits to be obtained, while reducing environmental impacts. To implement this research work will apply a questionnaire with a population of 254 individuals who have ever interacted with Board Games, RPG, and Serious Games.