To enhance student engagement, the interactive tools inherent in Learning Management Systems (LMSs) are important. In this paper, the types of interactive tools that are available in e-learning platforms, such as quizzes and assessments, chat and messaging, gamification tools, forums, etc., are investigated. With the help of the conducted annual online surveys for four academic years, the application of some interactive tools by the university teachers in the courses in the Moodle platform in distance learning was investigated. The results of the research establish several tools with positive development trends (hyperlinks, assignments, electronic tests). A group of tools with decreasing usage or limited data is also established, which includes forums, surveys, chat, gamification module game, Real-Time Quiz, Wikis, etc. The research highlights the need for a strategic focus on tools with development potential, such as H5P interactive content and the Game module. For them, it is recommended to make decisions by the university management to stimulate their use by teachers through workshops and assistance with the development of instructional guides.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Interactive Tools in Learning Management Systems – Trends in Their Use

  • Silvia Parusheva,
  • Boris Bankov,
  • Gergana Kasabova

摘要

To enhance student engagement, the interactive tools inherent in Learning Management Systems (LMSs) are important. In this paper, the types of interactive tools that are available in e-learning platforms, such as quizzes and assessments, chat and messaging, gamification tools, forums, etc., are investigated. With the help of the conducted annual online surveys for four academic years, the application of some interactive tools by the university teachers in the courses in the Moodle platform in distance learning was investigated. The results of the research establish several tools with positive development trends (hyperlinks, assignments, electronic tests). A group of tools with decreasing usage or limited data is also established, which includes forums, surveys, chat, gamification module game, Real-Time Quiz, Wikis, etc. The research highlights the need for a strategic focus on tools with development potential, such as H5P interactive content and the Game module. For them, it is recommended to make decisions by the university management to stimulate their use by teachers through workshops and assistance with the development of instructional guides.