This study investigated the experiences of a self-gamified system in motivating postgraduate research students to complete their theses at a university in Malaysia and Indonesia during the COVID-19 pandemic. Qualitative interviews were accomplished with a group of postgraduate research students (n = 8) who had employed the self-gamified system (i.e., Habitica—Gamify Your Life) during their thesis-writing process for one academic semester.

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Gamifying Thesis Journey: A Study of Malaysian and Indonesian Postgraduate Research Students’ Experiences with a Self-Gamified System

  • Zamzami Zainuddin,
  • Madziatul Churiyah,
  • Norharyanti Mohsin,
  • Andi Basuki,
  • Buyung Adi Dharma

摘要

This study investigated the experiences of a self-gamified system in motivating postgraduate research students to complete their theses at a university in Malaysia and Indonesia during the COVID-19 pandemic. Qualitative interviews were accomplished with a group of postgraduate research students (n = 8) who had employed the self-gamified system (i.e., Habitica—Gamify Your Life) during their thesis-writing process for one academic semester.