This paper effectively explores the aesthetics and psychological impact of Japanese anime and manga providing insights into their cultural origins, artistic styles, and narrative themes while also understanding it's unique characteristics that distinguish anime from Western cartoons. Manga is a form of comic that originated in Japan and consists of a series of illustrated panels with black-and-white artwork, accompanied by dialogue that is read from right to left. The storyline of manga is often depicted as lessons, and is further adapted into animes,  promoting the series further. Unlike Western cartoons, anime targets a wide-ranging audience, including teenagers and adults. Depending on the region, censorships have bought users attention due to the blurring of violent incidents or sexual reveals seen in anime, especially for female characters. This paper aims to develop an  app, launched through OTT platforms and websites, to promote anime and reduce censorship challenges. Additionally, anime fandoms and social media pages are designed to build communities where fans can connect and interact to spark interest into anime.

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The Psychological Impact of Anime Visuals on Audience: A Study of Manga Adaptations with OTT Platforms

  • S Swaroop,
  • Tarun Kumar

摘要

This paper effectively explores the aesthetics and psychological impact of Japanese anime and manga providing insights into their cultural origins, artistic styles, and narrative themes while also understanding it's unique characteristics that distinguish anime from Western cartoons. Manga is a form of comic that originated in Japan and consists of a series of illustrated panels with black-and-white artwork, accompanied by dialogue that is read from right to left. The storyline of manga is often depicted as lessons, and is further adapted into animes,  promoting the series further. Unlike Western cartoons, anime targets a wide-ranging audience, including teenagers and adults. Depending on the region, censorships have bought users attention due to the blurring of violent incidents or sexual reveals seen in anime, especially for female characters. This paper aims to develop an  app, launched through OTT platforms and websites, to promote anime and reduce censorship challenges. Additionally, anime fandoms and social media pages are designed to build communities where fans can connect and interact to spark interest into anime.