In recent years, VR technology is expected to be utilized in various situations such as disaster relief. Drones operated from a VR perspective are expected to play an active role in disaster relief and disaster damage assessment. However, among them, there are only a few examples of studies that focused on the user’s viewpoint during the VR experience and studied the effects of the change in viewpoint. Therefore, in this study we focus on the user’s viewpoint during the VR experience. Three VR games with the same content but different viewpoints (first-person, third person, and viewpoint switching) were created, and the effects of the different viewpoints on the VR experience were examined by comparing their completion times and responses to a questionnaire after the VR experience.

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A Study on Improvement of Operation Accuracy by Viewpoint Switching in VR

  • Masatoshi Beppu,
  • Leona Kimura,
  • Kaoru Ohe,
  • Satoshi Ikeda,
  • Makoto Sakamoto

摘要

In recent years, VR technology is expected to be utilized in various situations such as disaster relief. Drones operated from a VR perspective are expected to play an active role in disaster relief and disaster damage assessment. However, among them, there are only a few examples of studies that focused on the user’s viewpoint during the VR experience and studied the effects of the change in viewpoint. Therefore, in this study we focus on the user’s viewpoint during the VR experience. Three VR games with the same content but different viewpoints (first-person, third person, and viewpoint switching) were created, and the effects of the different viewpoints on the VR experience were examined by comparing their completion times and responses to a questionnaire after the VR experience.