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Project: Design a Sim

  • Scott Beattie

摘要

Technology is frequently proposed as a solution to educational problems, as it is with many areas of life. While digital learning games have the potential to engage learners and enable flexible, interactive exploration, too often educational games are some augmented version of a quiz, an activity that is seldom appealing to the learner. The reasons for this lack innovation here are many, but notably there is a high barrier to entry (in terms of monetary cost and skills) for educators to develop digital programs. This chapter introduces the simple, free game creation platform Twine which most educators will find usable with a little time and practice, even if they do not consider themselves tech enthusiasts.