This study explores the integration of Information and Communication Technologies (ICTs) into the educational context, focusing on the teaching of Art in Secondary Education. Due to the limited availability of digital educational games in this area, a prototype centered on the theme of Urban Art was developed to promote creativity, aesthesis, expression, and appreciation, thereby fostering students’ artistic potential. The methodology included a bibliographic survey to define requirements, based on four of the six dimensions of art education—Creation, Aesthesis, Expression, and Appreciation—as outlined by the National Common Curricular Base (BNCC), a normative document from the Brazilian Ministry of Education that defines essential learning objectives across all stages of Basic Education. The prototype allows students to create their own artwork within a simulated street environment, representing Creation and Expression, and to interact with urban artworks to access information, addressing Aesthesis and Appreciation. The game was evaluated through playability tests with professionals in the fields of art and education. The results showed overall satisfaction, although limitations were noted regarding the Reflection and Critique dimensions. Given the small sample size, future research should involve a broader group of participants, including Secondary Education students. It is also recommended that new features be incorporated to address the Reflection and Critique dimensions, such as discussion mechanics and a multiplayer environment, to enhance user engagement and pedagogical value.

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Arte Na Rua [Street Art]: a Digital Game to Support Art Education in Secondary Education

  • Laura Fonte Abi Daud,
  • Maria Amelia Eliseo

摘要

This study explores the integration of Information and Communication Technologies (ICTs) into the educational context, focusing on the teaching of Art in Secondary Education. Due to the limited availability of digital educational games in this area, a prototype centered on the theme of Urban Art was developed to promote creativity, aesthesis, expression, and appreciation, thereby fostering students’ artistic potential. The methodology included a bibliographic survey to define requirements, based on four of the six dimensions of art education—Creation, Aesthesis, Expression, and Appreciation—as outlined by the National Common Curricular Base (BNCC), a normative document from the Brazilian Ministry of Education that defines essential learning objectives across all stages of Basic Education. The prototype allows students to create their own artwork within a simulated street environment, representing Creation and Expression, and to interact with urban artworks to access information, addressing Aesthesis and Appreciation. The game was evaluated through playability tests with professionals in the fields of art and education. The results showed overall satisfaction, although limitations were noted regarding the Reflection and Critique dimensions. Given the small sample size, future research should involve a broader group of participants, including Secondary Education students. It is also recommended that new features be incorporated to address the Reflection and Critique dimensions, such as discussion mechanics and a multiplayer environment, to enhance user engagement and pedagogical value.