Virtual Reality (VR) offers immersive experiences across gaming, training and therapy, but is often hindered by simulation sickness, mainly nausea and dizziness, caused by a mismatch between visual and physical motion cues. This paper utilizes Reverse Optical Flow (ROF) as a solution to mitigate such discomfort. ROF counteracts vection-induced motion by adjusting motion vectors to reduce the illusion of movement. The proposed work converts render textures to grayscale for simplified analysis, applies Shi-Tomasi corner detection for feature tracking and utilizes the Lucas-Kanade algorithm to compute and overlay reverse motion vectors in real-time. This experimental study includes surveys and physiological evaluations of subjects to analyse the impact of ROF on reducing simulation sickness. The results indicate that ROF improves user comfort without compromising immersion, offering a novel framework to improve accessibility and sustainability of VR experiences.

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Tackling VR Sickness Through Reverse Optical Flow

  • Himank Agarwal,
  • Saarthak Srivastava,
  • Ankush Ranjan,
  • Ajitesh Gupta,
  • Pranav Naugain,
  • Gunjan Ansari

摘要

Virtual Reality (VR) offers immersive experiences across gaming, training and therapy, but is often hindered by simulation sickness, mainly nausea and dizziness, caused by a mismatch between visual and physical motion cues. This paper utilizes Reverse Optical Flow (ROF) as a solution to mitigate such discomfort. ROF counteracts vection-induced motion by adjusting motion vectors to reduce the illusion of movement. The proposed work converts render textures to grayscale for simplified analysis, applies Shi-Tomasi corner detection for feature tracking and utilizes the Lucas-Kanade algorithm to compute and overlay reverse motion vectors in real-time. This experimental study includes surveys and physiological evaluations of subjects to analyse the impact of ROF on reducing simulation sickness. The results indicate that ROF improves user comfort without compromising immersion, offering a novel framework to improve accessibility and sustainability of VR experiences.