SplatID: Real-Time Lossless 3D Gaussian Splatting with Feature ID Generation and Frame Filtering
摘要
3D Gaussian Splatting (3DGS) has achieved photorealistic novel view synthesis, yet its adoption is hindered by two challenges: reconstruction sensitivity to unstable input frames and the lack of robust model identification, as conventional watermarking compromises visual fidelity. This paper introduces SplatID, a framework addressing both issues. First, we propose a multi-stage frame filtering pipeline that prunes low-quality frames by leveraging optical flow, SIFT-based geometric validation with RANSAC, and photometric consistency checks. Second, for copyright protection, we introduce a non-perturbative geometric descriptor for 3DGS models. Our method generates a unique signature by identifying salient keypoints via local curvature estimation and encoding the statistical moments of their spatial distribution into a compact hexadecimal hash. This efficient, CPU-based process enables near real-time model identification. Experiments show our filtering significantly improves reconstruction fidelity (PSNR, SSIM), while the hashing mechanism outperforms traditional watermarking in speed and robustness without any visual degradation. SplatID provides a practical toolkit for enhancing 3DGS data quality and protecting the resulting assets.