In current research, there is an urgent need to quickly reconstruct 3D scenes from detected scene data for scenario design, rapid verification, and other applications across various fields. This paper proposes a method for rapid 3D scene reconstruction based on the U-Net network model. By dividing real-world scenes with complex and multi-scale elements into terrain elements, ground elements, and surface elements based on their size, and using image recognition and segmentation techniques to extract these multi-scale elements, the method leverages the UE4 engine to match and reconstruct the data. This approach enables the rapid establishment of 3D scenes.

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Method of Rapid 3D Scene Reconstruction Based on U-Net Model

  • Sisi Wu,
  • Cheng Tang

摘要

In current research, there is an urgent need to quickly reconstruct 3D scenes from detected scene data for scenario design, rapid verification, and other applications across various fields. This paper proposes a method for rapid 3D scene reconstruction based on the U-Net network model. By dividing real-world scenes with complex and multi-scale elements into terrain elements, ground elements, and surface elements based on their size, and using image recognition and segmentation techniques to extract these multi-scale elements, the method leverages the UE4 engine to match and reconstruct the data. This approach enables the rapid establishment of 3D scenes.