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Scimification. Szenarien ganzheitlicher Kompetenzentwicklung am Beispiel virtueller interkultureller Escape-Rooms und Planspiele

  • Jürgen Bolten

摘要

The article explores how learning processes in digital and virtual (university) teaching can be made more sustainable and holistic. A new learning concept called „scimification“ is described. „Scimification“ is an artificial word formally composed of the words „science“ and „gamification“. In terms of content, it describes a form of how to realize the reciprocal connection between the competence levels of knowledge (cognitive), ability (conative) and will (affective).