Artificial Intelligence (AI) and digital devices are becoming more pervasive in the monitoring of individuals’ health as device functionalities increase and their presence in daily life continues to grow. Subsequently, these tools can provide transformative healthcare practice by enabling more personalized, proactive, and engaging interventions. This work presents the design and development of an interactive physical therapy system for adolescents that integrates a wearable EMG leg sensor array with a computer-based video game. The system captures EMG signals during therapeutic exercises and uses them to drive in-game mechanics, providing real-time feedback while also aiming to improve therapeutic engagement. A key feature of the system is its ability to adapt based on individual performance and clinician input, allowing personalized therapy progression and reporting. Using this approach, the system supports continuous personalized assessment and customized intervention for children while promoting motivation through dynamic gameplay. The developed system illustrates a promising direction for designing interactive, AI-augmented health technologies that can enhance pediatric rehabilitation outcomes through accessible, game-based experiences. Further, this work contributes to ongoing research in human-computer interaction, AI, and behavioral health by exploring multisensory interactions, social AI elements, and methods for evaluating user engagement.

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Galactic Glide: A Gamified Physical Therapy Rehabilitation System for Adolescent Populations

  • Ashley Pham,
  • Antonio Gonzalez,
  • Gabriel Mozombite Gallegos,
  • Julia Woodward,
  • Nathan Schilaty,
  • John Michael Templeton

摘要

Artificial Intelligence (AI) and digital devices are becoming more pervasive in the monitoring of individuals’ health as device functionalities increase and their presence in daily life continues to grow. Subsequently, these tools can provide transformative healthcare practice by enabling more personalized, proactive, and engaging interventions. This work presents the design and development of an interactive physical therapy system for adolescents that integrates a wearable EMG leg sensor array with a computer-based video game. The system captures EMG signals during therapeutic exercises and uses them to drive in-game mechanics, providing real-time feedback while also aiming to improve therapeutic engagement. A key feature of the system is its ability to adapt based on individual performance and clinician input, allowing personalized therapy progression and reporting. Using this approach, the system supports continuous personalized assessment and customized intervention for children while promoting motivation through dynamic gameplay. The developed system illustrates a promising direction for designing interactive, AI-augmented health technologies that can enhance pediatric rehabilitation outcomes through accessible, game-based experiences. Further, this work contributes to ongoing research in human-computer interaction, AI, and behavioral health by exploring multisensory interactions, social AI elements, and methods for evaluating user engagement.