Exploring AR/VR for Dyslexic Students in Education
摘要
Children with dyslexia often have difficulty recognizing letters, understanding sounds, and connecting letters with images. This paper introduces a prototype learning system that uses Augmented Reality (AR) and Virtual Reality (VR) to assist dyslexic learners aged 5 to 10 through multisensory engagement. The VR module, created with Unity and XR Toolkit, allows students to type letters, see them in 3D, hear how they sound, and link them to related objects. The AR module, developed using Vuforia and WebAR, lets users scan textbook images to see 3D objects, listen to audio cues, and read short descriptions. A pilot study with three dyslexic students and two teachers from a specialized NGO found a 26% improvement in letter recognition accuracy and high engagement, especially with the VR module. Teachers received brief training before using it in the classroom and provided feedback that indicated it was easy to use and relevant to education. Although the sample size is small, the results show the promise of AR/VR-based multisensory learning to improve early literacy. Future work will aim to expand the study, include statistical validation, and make it more accessible for children with severe dyslexia or other learning disabilities.