This paper examines the integration of Virtual Reality (VR) technology in Electrical Engineering (EE) education, specifically focusing on its effectiveness in enhancing student practical skill development within Electrical Power System courses. Despite technological advancements in educational tools, Electrical Engineering Education continues to face significant challenges including declining student performance, limited access to specialized equipment, high laboratory costs, and difficulties in updating practical teaching modules. Traditional Physical-Based Laboratory (PBL) learning, while essential for developing hands-on competencies, is increasingly constrained by resource limitations and accessibility issues. This paper presents a detailed methodological framework employing mixed-methods research design across two sequential phases, designed to evaluate VR effectiveness through both quantitative performance metrics and qualitative user experience data. The proposed infrastructure requirements, technical specifications, and implementation protocols are thoroughly examined to establish feasibility parameters for institutional adoption. This fundamental study contributes to the theoretical understanding of immersive technology integration in engineering education by providing a structured approach for evaluating VR’s pedagogical impact. The research framework offers valuable insights for curriculum designers, educational technologists, and institutional decision-makers considering innovative approaches to practical skill development in electrical engineering programs. By addressing the theoretical foundations of VR-enhanced learning, this study lays the groundwork for empirical research that could demonstrate how immersive technologies can democratize access to high-quality engineering education while improving student engagement and competency development outcomes.

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Assessing the Effectiveness of Virtual Reality (VR) Integration in Electrical Engineering Education: A Fundamental Study on Student Practical Skill Development in Electrical Power System

  • Amir Huzaifah Bin Mohd Fahmi,
  • Noor Fardela Binti Zainal Abidin,
  • Masyura Binti Ahmad Faudzi,
  • Azmi Mohd Yusof

摘要

This paper examines the integration of Virtual Reality (VR) technology in Electrical Engineering (EE) education, specifically focusing on its effectiveness in enhancing student practical skill development within Electrical Power System courses. Despite technological advancements in educational tools, Electrical Engineering Education continues to face significant challenges including declining student performance, limited access to specialized equipment, high laboratory costs, and difficulties in updating practical teaching modules. Traditional Physical-Based Laboratory (PBL) learning, while essential for developing hands-on competencies, is increasingly constrained by resource limitations and accessibility issues. This paper presents a detailed methodological framework employing mixed-methods research design across two sequential phases, designed to evaluate VR effectiveness through both quantitative performance metrics and qualitative user experience data. The proposed infrastructure requirements, technical specifications, and implementation protocols are thoroughly examined to establish feasibility parameters for institutional adoption. This fundamental study contributes to the theoretical understanding of immersive technology integration in engineering education by providing a structured approach for evaluating VR’s pedagogical impact. The research framework offers valuable insights for curriculum designers, educational technologists, and institutional decision-makers considering innovative approaches to practical skill development in electrical engineering programs. By addressing the theoretical foundations of VR-enhanced learning, this study lays the groundwork for empirical research that could demonstrate how immersive technologies can democratize access to high-quality engineering education while improving student engagement and competency development outcomes.