This paper outlines the implementation process and pilot trial on a teaching project entitled “Virtual Anatomy”, developed by two Medical University institutions based in Austria. This project addressed contemporary challenges in traditional anatomy teaching, such as resource intensity as well as space and time constraints in the dissection environment, by introducing three virtual teaching scenarios: Live-rendered 3D models of clinical imaging using the Cinematic Rendering technology, 3D live camera visualization of anatomic preparations, and high-fidelity 3D scans of wax and tissue models accessible via a web browser technology. The project aimed to enhance traditional anatomy teaching by providing an optimized spatial understanding of morphological structures prior to the students entering their dissection practical, while accommodating large student groups of 500+ participants. The implementation included installing a large 7x4-m LED wall with 3D support in the lecture hall, where students used active shutter glasses for simultaneous 3D visualization on two different campuses. More than 170 anatomical models were digitized and made available through Moodle. The system was rolled out in September 2024. Successful trials with 500 undergraduate students in October 2024 were immediately transformed into a full-scale implementation during the pilot phase. Initial evaluations on student experience were promising, yielding the opportunity to implement virtual anatomy to other medical institutions. In this paper we summarize the initial experiences, evaluation and findings of the pilot.

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First Findings from a Pilot Study on Teaching Medical Undergraduate Students Integrating Virtual Anatomy

  • Herwig Rehatschek,
  • Tanja Schrangl,
  • Niels Hammer

摘要

This paper outlines the implementation process and pilot trial on a teaching project entitled “Virtual Anatomy”, developed by two Medical University institutions based in Austria. This project addressed contemporary challenges in traditional anatomy teaching, such as resource intensity as well as space and time constraints in the dissection environment, by introducing three virtual teaching scenarios: Live-rendered 3D models of clinical imaging using the Cinematic Rendering technology, 3D live camera visualization of anatomic preparations, and high-fidelity 3D scans of wax and tissue models accessible via a web browser technology. The project aimed to enhance traditional anatomy teaching by providing an optimized spatial understanding of morphological structures prior to the students entering their dissection practical, while accommodating large student groups of 500+ participants. The implementation included installing a large 7x4-m LED wall with 3D support in the lecture hall, where students used active shutter glasses for simultaneous 3D visualization on two different campuses. More than 170 anatomical models were digitized and made available through Moodle. The system was rolled out in September 2024. Successful trials with 500 undergraduate students in October 2024 were immediately transformed into a full-scale implementation during the pilot phase. Initial evaluations on student experience were promising, yielding the opportunity to implement virtual anatomy to other medical institutions. In this paper we summarize the initial experiences, evaluation and findings of the pilot.