Contemporary schools replace stepwise classical teaching methods with interdisciplinary approaches to STEM (Science, Technology, Engineering, and Mathematics) education. The essential skills and knowledge required for a successful career in the present century are also changing significantly. Modern education applies innovative teaching methods, enabling students to participate actively in the learning process. These approaches require the personalization of didactic resources to enhance the motivation and engagement of STEM learners. The paper presents a general-purpose taxonomy of approaches for personalizing learning resources that can be applied to any STEM teaching method. Next, it outlines how these approaches are used to achieve player-centric personalization of various features of educational video games. Finally, it discusses future trends in the personalization of STEM education, including the evolution of traditional methods for tailoring didactic content and emerging personalization methods using artificial intelligence, together with their impact on modern STEM education.

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Personalization of Learning Resources for STEM Education

  • Valentina Terzieva,
  • Elena Paunova-Hubenova,
  • Boyan Bontchev

摘要

Contemporary schools replace stepwise classical teaching methods with interdisciplinary approaches to STEM (Science, Technology, Engineering, and Mathematics) education. The essential skills and knowledge required for a successful career in the present century are also changing significantly. Modern education applies innovative teaching methods, enabling students to participate actively in the learning process. These approaches require the personalization of didactic resources to enhance the motivation and engagement of STEM learners. The paper presents a general-purpose taxonomy of approaches for personalizing learning resources that can be applied to any STEM teaching method. Next, it outlines how these approaches are used to achieve player-centric personalization of various features of educational video games. Finally, it discusses future trends in the personalization of STEM education, including the evolution of traditional methods for tailoring didactic content and emerging personalization methods using artificial intelligence, together with their impact on modern STEM education.