Exploring the Potential of Voice Interaction for Gamified Education in Children with ADHD
摘要
Human-Computer Interaction (HCI) presents opportunities for creating intuitive and user-focused learning tools, especially for children with Attention Deficit Hyperactivity Disorder (ADHD). Concentration and hyperactivity are the hallmarks of ADHD, which makes it challenging for the individual to complete basic tasks such as reading. A promising approach is a method of gamification for learning that utilizes speech-based voice inputs for control. This study provides a novel approach towards the harmonious use of HCI principles and Natural Language Processing (NLP) for integrating features such as user-speech inputs, audio cues, and speech-to-text conversion using Mel-Frequency Cepstral Coefficients along with keyboard-based input mechanisms and captivating visuals for retaining user attention. Implementing inputs through speech removes the need for equipment such as a mouse, keyboard, controller, etc. This eliminates the need for additional purchases of such devices, thereby reducing overall costs and making a learning platform free of cost. This study explores the potential of HCI and NLP for creating practical learning tools.