Teaching ethics is a complex topic that demands critical thinking and extends beyond dichotomous right-or-wrong judgments. To address this challenge, we developed an open learning environment based on a Visual Novel (VN) design, enabling teachers to create interactive digital narratives through which students can actively engage in the learning process. The primary contribution of this work is a strategy that orchestrates interactive scenarios of VNs with structured discussions. This structured discussion operates as a pedagogical strategy to foster reflection and dialogue during the journey. An extra challenge of this work is how to evaluate our orchestrated approach. It entails combining the analysis of players’ log events, as a journey graph that models students’ strategy, with interactions with peers, which may lead to reconsidering decisions.

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Interactive Digital Narrative and Structured Debate for Learning Ethics

  • Caroline Gerbaudo Nakazato,
  • André Santanchè

摘要

Teaching ethics is a complex topic that demands critical thinking and extends beyond dichotomous right-or-wrong judgments. To address this challenge, we developed an open learning environment based on a Visual Novel (VN) design, enabling teachers to create interactive digital narratives through which students can actively engage in the learning process. The primary contribution of this work is a strategy that orchestrates interactive scenarios of VNs with structured discussions. This structured discussion operates as a pedagogical strategy to foster reflection and dialogue during the journey. An extra challenge of this work is how to evaluate our orchestrated approach. It entails combining the analysis of players’ log events, as a journey graph that models students’ strategy, with interactions with peers, which may lead to reconsidering decisions.