Hacking Twine as a System: Implications of Extending State-Based Tracking Elements and Application Packaging for HTML-Based IDNs
摘要
This paper describes programmatic techniques for acquiring a player's history and choices within a multi-linear Twine-based narrative. It also explores how to store this interaction history for features like auto-save and context-aware controls (e.g., back, forward, home, etc.). The paper further investigates packaging these elements for delivery on modern operating systems, with implications for long-term preservation of these stories.