This paper investigates what we can learn about a game’s design by analyzing retellings applying Eladhari’s framework [4]. Mystics Ablaze, a fighting game, is evaluated in its capacity of instigating retellings using a novel method including qualitative interviews for data collection and deductive thematic analysis. The results of the analysis show that the participants were engaged with the narrative layer of the game, both through retellings and other kinds of interpretations. The novel methodology is promising in its ability to evaluate retellings.

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Evaluating Retellings as a Design Goal for a Fighting Game

  • Gabriel Eriksson Hededal,
  • Oskar Lejdestad Sporre,
  • Hartmut Koenitz,
  • Mirjam Palosaari Eladhari

摘要

This paper investigates what we can learn about a game’s design by analyzing retellings applying Eladhari’s framework [4]. Mystics Ablaze, a fighting game, is evaluated in its capacity of instigating retellings using a novel method including qualitative interviews for data collection and deductive thematic analysis. The results of the analysis show that the participants were engaged with the narrative layer of the game, both through retellings and other kinds of interpretations. The novel methodology is promising in its ability to evaluate retellings.