Computational thinking (CT), as an overarching problem-solving skill, and creativity, as a drive for innovation are both considered essential 21st-century skills and recommended to be acquired early on in education. However, tools to assess their relationship still remain limited. This pilot study (N = 125) presents the development and piloting of a new gamified assessment tool, the Computational Creativity and Computational Thinking test (CCCT), for primary school children. Results show that the CCCT is feasible to measure domain-specific creativity in the context of CT and provide initial insights into their relationship. Our findings support the CCCT as a promising instrument for holistically assessing the complex and synergistic relationship between CT and creativity.

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Design and Pilot Study of a Digital Gamified Assessment for Computational Creativity

  • Katerina Tsarava,
  • Johannes A. Schubert,
  • Manuel Ninaus,
  • Mathias Benedek,
  • Korbinian Moeller,
  • Ann-Kathrin Jaggy

摘要

Computational thinking (CT), as an overarching problem-solving skill, and creativity, as a drive for innovation are both considered essential 21st-century skills and recommended to be acquired early on in education. However, tools to assess their relationship still remain limited. This pilot study (N = 125) presents the development and piloting of a new gamified assessment tool, the Computational Creativity and Computational Thinking test (CCCT), for primary school children. Results show that the CCCT is feasible to measure domain-specific creativity in the context of CT and provide initial insights into their relationship. Our findings support the CCCT as a promising instrument for holistically assessing the complex and synergistic relationship between CT and creativity.