This study examines how Tangible User Interfaces (TUIs) support learning level design for 2D platform games. In a workshop, participants built layouts with physical blocks that were later turned into playable levels. Observations of over 200 participants and questionnaires from 10% of them suggest that tangible interactions enhance intuitiveness, collaboration, and understanding of level-design principles, highlighting TUIs’ potential in game-design education.

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Tangible Interfaces in Game Design Education: A Pilot Study on Learning 2D Level Design Through Physical and Digital Tools

  • Chloé Vigneau,
  • Stéphanie Mader

摘要

This study examines how Tangible User Interfaces (TUIs) support learning level design for 2D platform games. In a workshop, participants built layouts with physical blocks that were later turned into playable levels. Observations of over 200 participants and questionnaires from 10% of them suggest that tangible interactions enhance intuitiveness, collaboration, and understanding of level-design principles, highlighting TUIs’ potential in game-design education.