This paper presents a therapeutic serious game integrating a commercial connected toy (LEGO Mario) to improve motor rehabilitation for children with cerebral palsy with unilateral upper limb disorder. By combining real-time sensor data, Bluetooth communication, a dynamic difficulty adjustment system implemented in Unreal Engine, and a progression system using pixel art as a motivation lever, the project offers a novel approach to maintaining engagement and personalizing rehabilitation. The research follows a clinically inspired methodology and introduces game prototypes validated by healthcare professionals and designed to be adaptable to individual patient profiles. The results show promising effects on engagement and motor participation.

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An Adaptive Therapeutic Serious Game Using Connected Toys for Pediatric Cerebral Palsy Rehabilitation

  • Alexandre Isabelle,
  • Frédéric Muhla,
  • Mehdi Ammi,
  • Yannick Francillette,
  • Éric Desailly,
  • Bob-Antoine Menelas

摘要

This paper presents a therapeutic serious game integrating a commercial connected toy (LEGO Mario) to improve motor rehabilitation for children with cerebral palsy with unilateral upper limb disorder. By combining real-time sensor data, Bluetooth communication, a dynamic difficulty adjustment system implemented in Unreal Engine, and a progression system using pixel art as a motivation lever, the project offers a novel approach to maintaining engagement and personalizing rehabilitation. The research follows a clinically inspired methodology and introduces game prototypes validated by healthcare professionals and designed to be adaptable to individual patient profiles. The results show promising effects on engagement and motor participation.