An Adaptive Therapeutic Serious Game Using Connected Toys for Pediatric Cerebral Palsy Rehabilitation
摘要
This paper presents a therapeutic serious game integrating a commercial connected toy (LEGO Mario) to improve motor rehabilitation for children with cerebral palsy with unilateral upper limb disorder. By combining real-time sensor data, Bluetooth communication, a dynamic difficulty adjustment system implemented in Unreal Engine, and a progression system using pixel art as a motivation lever, the project offers a novel approach to maintaining engagement and personalizing rehabilitation. The research follows a clinically inspired methodology and introduces game prototypes validated by healthcare professionals and designed to be adaptable to individual patient profiles. The results show promising effects on engagement and motor participation.