Creating immersive 3D visual experiences typically requires expensive and specialized hardware such as VR headsets, autostereoscopic displays, or active shutter glasses. These constraints limit the accessibility and everyday use of 3D visualization technologies in resource-constrained settings. To address this, we propose a low-cost system that enables real-time 3D light-field viewing using only a standard 2D monitor, a conventional RGB webcam, and red-cyan anaglyph glasses. The system integrates real-time eye-tracking to dynamically adapt the displayed light-field image to the user’s head position with a lightweight rendering pipeline that selects and composites stereoscopic views from pre-captured light-field data. The resulting anaglyph image is updated in real-time, creating a more immersive and responsive 3D experience. The system operates entirely on CPU and maintains a stable frame rate of 30 FPS, confirming its feasibility on typical consumer-grade hardware. All of these highlight the potential of our approach as an accessible platform for interactive 3D applications in education, digital media, and beyond.

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Real-Time 3D Light-Field Viewing with Eye-Tracking on Conventional Displays

  • Trung Hieu Pham,
  • Chanh Minh Tran,
  • Eiji Kamioka,
  • Phan Xuan Tan

摘要

Creating immersive 3D visual experiences typically requires expensive and specialized hardware such as VR headsets, autostereoscopic displays, or active shutter glasses. These constraints limit the accessibility and everyday use of 3D visualization technologies in resource-constrained settings. To address this, we propose a low-cost system that enables real-time 3D light-field viewing using only a standard 2D monitor, a conventional RGB webcam, and red-cyan anaglyph glasses. The system integrates real-time eye-tracking to dynamically adapt the displayed light-field image to the user’s head position with a lightweight rendering pipeline that selects and composites stereoscopic views from pre-captured light-field data. The resulting anaglyph image is updated in real-time, creating a more immersive and responsive 3D experience. The system operates entirely on CPU and maintains a stable frame rate of 30 FPS, confirming its feasibility on typical consumer-grade hardware. All of these highlight the potential of our approach as an accessible platform for interactive 3D applications in education, digital media, and beyond.