The integration of Virtual Reality (VR) in built environment education has shown potential in enhancing student comprehension of complex spatial and environmental concepts. However, the application of VR in lighting education, particularly for visualizing daylighting, remains underexplored. This study presents a systematic workflow for developing an immersive virtual environment aimed at enhancing the understanding of daylighting principles in higher education. The development process involves three key stages: (1) observation and on-site measurement, (2) computer modelling and simulation, and (3) immersive virtual environment development. The objective is to create a high-fidelity virtual learning environment that accurately represents real-world daylighting conditions. A critical aspect of the development is ensuring simulation accuracy by replicating spatial configurations and daylight penetration patterns observed in the physical classroom. The resulting VR-based environment provides an interactive learning experience that allows students to explore daylighting dynamics beyond conventional methods. This paper entails the step-by-step workflow, emphasizing the importance of precision in translating real-world lighting conditions into a virtual space. While this paper focuses on the development phase, future work will include validating the virtual environment through comparisons between simulated and perceived illuminance levels, followed by an evaluation of students’ understanding and perceived learning experience. By establishing a replicable framework, this research contributes to the advancement of immersive learning tools in built environment education. The proposed methodology serves as a foundation for integrating VR into lighting education, bridging the gap between theoretical knowledge and experiential learning in architectural and environmental studies.

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Bridging Theory and Practice: Developing Virtual Classroom for Interactive Lighting Education

  • Fatin Nursyafiqah Khairul Anuar,
  • Raha Sulaiman,
  • Nazli Che Din,
  • Asrul Sani Abdul Razak

摘要

The integration of Virtual Reality (VR) in built environment education has shown potential in enhancing student comprehension of complex spatial and environmental concepts. However, the application of VR in lighting education, particularly for visualizing daylighting, remains underexplored. This study presents a systematic workflow for developing an immersive virtual environment aimed at enhancing the understanding of daylighting principles in higher education. The development process involves three key stages: (1) observation and on-site measurement, (2) computer modelling and simulation, and (3) immersive virtual environment development. The objective is to create a high-fidelity virtual learning environment that accurately represents real-world daylighting conditions. A critical aspect of the development is ensuring simulation accuracy by replicating spatial configurations and daylight penetration patterns observed in the physical classroom. The resulting VR-based environment provides an interactive learning experience that allows students to explore daylighting dynamics beyond conventional methods. This paper entails the step-by-step workflow, emphasizing the importance of precision in translating real-world lighting conditions into a virtual space. While this paper focuses on the development phase, future work will include validating the virtual environment through comparisons between simulated and perceived illuminance levels, followed by an evaluation of students’ understanding and perceived learning experience. By establishing a replicable framework, this research contributes to the advancement of immersive learning tools in built environment education. The proposed methodology serves as a foundation for integrating VR into lighting education, bridging the gap between theoretical knowledge and experiential learning in architectural and environmental studies.