We introduce the notion of a distributed timed scenario (DTS) and define the semantics of a DTS as a set of distributed behaviours. We define the notion of consistency of a DTS in terms of its semantics and develop a constructive method for determining the consistency. We define the semantic equivalence of two distributed scenarios and develop two different, but related, canonical representations for an equivalence class of distributed scenarios. Equipped with these results we tackle the problem of realisability of sets of sequential scenarios as distributed scenarios. We develop an algorithm that determines whether a set of sequential scenarios can be realised by a DTS, i.e., whether there is a DTS whose semantics is identical to the union of the behaviours allowed by the members of the set. If so, we produce such a DTS.

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Distributed Timed Scenarios

  • Neda Saeedloei,
  • Feliks Kluźniak

摘要

We introduce the notion of a distributed timed scenario (DTS) and define the semantics of a DTS as a set of distributed behaviours. We define the notion of consistency of a DTS in terms of its semantics and develop a constructive method for determining the consistency. We define the semantic equivalence of two distributed scenarios and develop two different, but related, canonical representations for an equivalence class of distributed scenarios. Equipped with these results we tackle the problem of realisability of sets of sequential scenarios as distributed scenarios. We develop an algorithm that determines whether a set of sequential scenarios can be realised by a DTS, i.e., whether there is a DTS whose semantics is identical to the union of the behaviours allowed by the members of the set. If so, we produce such a DTS.