Virtual reality serious games have proven to be effective for therapeutic and educational purposes. Given the specific nature of some disabilities, user-centric design is required. However, this approach limits reusability and comparison. We introduce COMB2MAPE4VR, a framework that uses the Opportunity-Motivation Behavior framework on top of the Monitor Analyze Plan Execute feedback loop to design and implement serious games for virtual therapy on people with disabilities. We test the iterative prototyping approach and the generic monitoring and analysis components on various participants. Results show the potential of the framework to create custom environments and to extract relevant data for analysis and feedback.

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From the Individual to the Group: Towards a Common VR Adaptive Framework for Therapy for People with Disabilities

  • Dan Tilinca,
  • Ana Cernei,
  • Ruth Fodor,
  • Daniel Chioibas,
  • Andrea Ciorba,
  • Andrei Telechi,
  • Marc Frincu

摘要

Virtual reality serious games have proven to be effective for therapeutic and educational purposes. Given the specific nature of some disabilities, user-centric design is required. However, this approach limits reusability and comparison. We introduce COMB2MAPE4VR, a framework that uses the Opportunity-Motivation Behavior framework on top of the Monitor Analyze Plan Execute feedback loop to design and implement serious games for virtual therapy on people with disabilities. We test the iterative prototyping approach and the generic monitoring and analysis components on various participants. Results show the potential of the framework to create custom environments and to extract relevant data for analysis and feedback.