Tensions Between Mechanics and Role-Play: Striving for CO2 Neutrality in a Consensus-Based Serious Game
摘要
Sarnetz is a web-based serious game for teams of 5 players. The goal is to shape the future of the Eastern Swiss village Zernez in the Alpine region to create a CO2 neutral region. Players take on the role of different stakeholders and build consensus through discussions and proposals of different measures. Sarnetz is based on an existing board game and the digital version has been used in six workshops of 5–7 participants each. Using feedback from students and professors we conducted a thematic analysis and created three themes that highlight how the discussions were shaped: Seeking Consensus, Playing the Numbers Game, and Feelings Do (Not) Matter. Our work allows us to identify Mechanical Roles (MRs) and Role-Playing Roles (RRs) and how their unique qualities contribute to the overall experience. We provide a set of five design considerations on how to balance these roles in similar games.