This paper presents the co-design process of a serious game aimed at supporting the development of emotion regulation (ER) skills in preschool children aged 3 to 5. The project is grounded in-depth interviews with experienced child psychologists (n = 5), who provided critical insights into the needs and preferences of the target audience of the serious game. Thematic analysis of the interviews revealed five key themes: emotional challenges, triggering contexts, ER strategies used in clinical practice, game-based learning recommendations, and the importance of parental involvement. These themes directly informed the game’s design. Evidence-based ER strategies were translated into interactive elements such as guided activities, playful mini-games, and narrative-driven scenarios. The co-design process was essential to ensure the developmental appropriateness of the serious game and align its mechanics with real-world therapeutic practices.

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Playing with Child Emotions: A Co-designed Serious Game for Emotion Regulation

  • Catarina Gonçalves,
  • Eliana Silva,
  • Luís Paulo Reis,
  • Catarina Fernandes,
  • Filipa Rouxinol,
  • Mariana Sousa,
  • Susana Pedras

摘要

This paper presents the co-design process of a serious game aimed at supporting the development of emotion regulation (ER) skills in preschool children aged 3 to 5. The project is grounded in-depth interviews with experienced child psychologists (n = 5), who provided critical insights into the needs and preferences of the target audience of the serious game. Thematic analysis of the interviews revealed five key themes: emotional challenges, triggering contexts, ER strategies used in clinical practice, game-based learning recommendations, and the importance of parental involvement. These themes directly informed the game’s design. Evidence-based ER strategies were translated into interactive elements such as guided activities, playful mini-games, and narrative-driven scenarios. The co-design process was essential to ensure the developmental appropriateness of the serious game and align its mechanics with real-world therapeutic practices.