The FIGHTER project (Fighting Inequality through Digital Skills and Heritage Enhancement for Responsible Citizenship) addresses educational and social disparities by integrating digital tools with tangible and intangible heritage experiences. Its core objective is to foster digital and transversal competences—such as critical thinking, collaboration, communication, and creativity—among displaced children, including those with migrant backgrounds, disabilities, or special educational needs. By promoting inclusive access to culture and technology, FIGHTER supports active citizenship and social inclusion. The project follows a Design-Based Research (DBR) methodology, structured through the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), and is guided by the principles of Asset-Based (Harrison, R. et al. (2019). Asset-Based Community Development: Narratives, Practice, and Conditions of Possibility. SAGE Open, 9(1)). Community Development (ABCD). The initiative is organized into five core work packages: from literature review and intervention model development, to piloting innovative methodologies (e.g., Object-Based Learning, Digital Storytelling, Virtual Reality), creating an interactive digital environment, evaluating impacts on learners’ competences and well-being, and concluding with broad dissemination and the establishment of an inter-institutional center. This comprehensive structure supports the development of replicable, sustainable educational practices that link cultural participation with digital innovation. By fostering collaboration among schools, museums, universities, and communities, FIGHTER contributes to reducing marginalization and building foundations for inclusive, responsible citizenship.

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Bridging Digital Skills and Heritage Education for Inclusive Citizenship: The FIGHTER Project

  • Antonella Poce

摘要

The FIGHTER project (Fighting Inequality through Digital Skills and Heritage Enhancement for Responsible Citizenship) addresses educational and social disparities by integrating digital tools with tangible and intangible heritage experiences. Its core objective is to foster digital and transversal competences—such as critical thinking, collaboration, communication, and creativity—among displaced children, including those with migrant backgrounds, disabilities, or special educational needs. By promoting inclusive access to culture and technology, FIGHTER supports active citizenship and social inclusion. The project follows a Design-Based Research (DBR) methodology, structured through the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), and is guided by the principles of Asset-Based (Harrison, R. et al. (2019). Asset-Based Community Development: Narratives, Practice, and Conditions of Possibility. SAGE Open, 9(1)). Community Development (ABCD). The initiative is organized into five core work packages: from literature review and intervention model development, to piloting innovative methodologies (e.g., Object-Based Learning, Digital Storytelling, Virtual Reality), creating an interactive digital environment, evaluating impacts on learners’ competences and well-being, and concluding with broad dissemination and the establishment of an inter-institutional center. This comprehensive structure supports the development of replicable, sustainable educational practices that link cultural participation with digital innovation. By fostering collaboration among schools, museums, universities, and communities, FIGHTER contributes to reducing marginalization and building foundations for inclusive, responsible citizenship.