This paper presents the concept and implementation of a Virtual Reality (VR) application designed to generate interest in mechanical engineering among pre-university students and engineering freshmen. The presented application combines physical demonstrators with virtual interactions to create an engaging hybrid learning experience. The focus is on creating interest rather than technical depth while maintaining correct terminology, presentation, and function. Through two progressive game modes of increasing difficulty, fundamental engineering concepts are experienced, particularly three-panel views and technical drawings. Implemented using the Unity 3D engine for autonomous VR headsets, the application features multilingual support and intuitive interactions. Initial testing with over 200 participants demonstrates high engagement levels and positive feedback, particularly when isometric views supplement the three-panel views. The application serves as an accessible entry point for students to engage with technical drawings and spatial thinking, contributing to the growing field of gamified engineering education.

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Work-in-Progress: Virtual Reality Challenge App to Generate Interest in Mechanical Engineering

  • Mario Wolf,
  • Oliver Vogt,
  • Detlef Gerhard

摘要

This paper presents the concept and implementation of a Virtual Reality (VR) application designed to generate interest in mechanical engineering among pre-university students and engineering freshmen. The presented application combines physical demonstrators with virtual interactions to create an engaging hybrid learning experience. The focus is on creating interest rather than technical depth while maintaining correct terminology, presentation, and function. Through two progressive game modes of increasing difficulty, fundamental engineering concepts are experienced, particularly three-panel views and technical drawings. Implemented using the Unity 3D engine for autonomous VR headsets, the application features multilingual support and intuitive interactions. Initial testing with over 200 participants demonstrates high engagement levels and positive feedback, particularly when isometric views supplement the three-panel views. The application serves as an accessible entry point for students to engage with technical drawings and spatial thinking, contributing to the growing field of gamified engineering education.