The integration of Augmented Reality (AR) and Virtual Reality (VR) into environmental education (EE) offers significant opportunities to improve engagement and deepen understanding of complex environmental issues. These technologies create deeply immersive learning experiences that not only engage students but also boost their awareness of sustainability issues. However, several barriers exist to their widespread adoption, including technological limitations, inadequate teacher training, and variations in access to resources. Through a qualitative review of the literature and case studies, we identify the key benefits and challenges associated with implementing AR and VR in EE. To complement these findings, we conducted semi-structured interviews with middle school students to explore their perceptions of using AR and VR in EE. The chapter connects these challenges to practical solutions, including teacher professional development programs, partnerships with technology providers, and AR and VR projects that actively engage students in real-world learning. Our findings indicate that removing these barriers and leveraging the potential of AR and VR can significantly enhance the conditions under which EE can occur. The general conclusion, therefore, is that integrating AR and VR into EE not only fosters more knowledgeable and proactive attitudes towards environmental issues, but also aligns with the objectives of Sustainable Development Goals (SDGs), particularly SDG 4 (Quality Education), SDG 13 (Climate Action), and SDG 15 (Life on Land).

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Opportunities and Challenges in Integrating Augmented and Virtual Reality in Environmental Education

  • Hajar Zekeik,
  • Mohamed Chahbi,
  • Anass Saddati,
  • Mohammed Lamarti Sefian,
  • Imane Bakkali

摘要

The integration of Augmented Reality (AR) and Virtual Reality (VR) into environmental education (EE) offers significant opportunities to improve engagement and deepen understanding of complex environmental issues. These technologies create deeply immersive learning experiences that not only engage students but also boost their awareness of sustainability issues. However, several barriers exist to their widespread adoption, including technological limitations, inadequate teacher training, and variations in access to resources. Through a qualitative review of the literature and case studies, we identify the key benefits and challenges associated with implementing AR and VR in EE. To complement these findings, we conducted semi-structured interviews with middle school students to explore their perceptions of using AR and VR in EE. The chapter connects these challenges to practical solutions, including teacher professional development programs, partnerships with technology providers, and AR and VR projects that actively engage students in real-world learning. Our findings indicate that removing these barriers and leveraging the potential of AR and VR can significantly enhance the conditions under which EE can occur. The general conclusion, therefore, is that integrating AR and VR into EE not only fosters more knowledgeable and proactive attitudes towards environmental issues, but also aligns with the objectives of Sustainable Development Goals (SDGs), particularly SDG 4 (Quality Education), SDG 13 (Climate Action), and SDG 15 (Life on Land).