Gamification has become a transformative tool in subject-specific education, bringing dynamic engagement, interactive experiences, and motivation into the learning process. This chapter explores its application across various domains, including language acquisition, environmental sustainability, social and emotional learning (SEL), STEM education, and interdisciplinary learning. The chapter explores how gamified strategies can be effectively leveraged to address specific learning outcomes, enhance student engagement, and promote creativity, critical thinking, and collaboration through case studies, gaming activities, and practical examples.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Subject-Specific Innovations in Gamification

  • Muralidhar Kurni,
  • Ramesh Krishnamaneni,
  • Srinivasa K. G.

摘要

Gamification has become a transformative tool in subject-specific education, bringing dynamic engagement, interactive experiences, and motivation into the learning process. This chapter explores its application across various domains, including language acquisition, environmental sustainability, social and emotional learning (SEL), STEM education, and interdisciplinary learning. The chapter explores how gamified strategies can be effectively leveraged to address specific learning outcomes, enhance student engagement, and promote creativity, critical thinking, and collaboration through case studies, gaming activities, and practical examples.