Introduction: Artgames after Gamergate
摘要
Videogame culture is obsessed with development. But gaming as a hobby is still widely associated with wasted time, squandered potential and backwards attitudes. Even as the average gamer grows older, gaming culture remains dogged by the same old question: when will videogames grow up? This question took on renewed relevance with the emergence of Gamergate in 2014. The movement’s attacks on feminists and “social justice warriors” came to be seen as a catalyst for the broader rightward turn that produced the alt-right and the Trump presidency. This introductory chapter begins the book’s investigation of how artgame creators of the 2010s responded to Gamergate, and how their games linked gaming’s growing pains to a broader sense of disorientation, disillusionment and decline within 2010s US culture. Defining some key terms, it also outlines three traits that the book’s main case studies share: their appropriation of materials and mechanics from canonical videogames; their ambivalent stance on games and gaming culture; and their interest in auto/biography. The chapter ends with a synopsis of the subsequent chapters.