Using the REN’AI Program for Developing Scientific Thinking in Youth Through Visual Novels
摘要
The article examines the development and conceptual analysis of the Ren’AI program as a tool for fostering scientific thinking in youth while studying courses on artificial intelligence technologies in a distance learning environment. The program offers an interactive approach by using visual novels to engage students in the process of analyzing and solving scientific problems. The study includes an analysis of the structure of Ren’AI, its algorithms, and its educational potential. A literature review confirms the effectiveness of gamified methods and interactive learning in developing critical thinking. The developed algorithm for creating visual novels provides a structured approach to forming educational content and can be adapted for various academic disciplines. In the future, testing of the program among applied informatics students is planned, which will allow for an empirical evaluation of its impact on material comprehension and student engagement.