Introduction
摘要
Looking for computer art at the Venice Biennale is always a fascinating and exciting adventure. As art critic Adrian Searle observed at the opening of the 2013 event, “The Venice Biennale is always too big, too diffuse, too sprawling and too filled with divergent objects, images and ideas to make any coherent sense” (Searle 2013). Looking for computer art there is an even more challenging task, owing to its hybrid, fluid nature, and by the fact that this art, using the computer as a tool or medium, although around from the 1960s, has not been fully accepted by traditional art institutions and has been overlooked for many years.