Learning Riemannian Metrics for Interpolating Animations
摘要
We leverage a family of Riemannian metrics to upsample low frame rate animations for creative design and compression applications in computer graphics. Our method interpolates animated characters’ bone orientations along various geodesics from a family of invariant Riemannian metrics on a product of SO(3) manifolds. For compression, an optimization step selects the best-fitting metric. We show that our approach outperforms existing techniques.