We leverage a family of Riemannian metrics to upsample low frame rate animations for creative design and compression applications in computer graphics. Our method interpolates animated characters’ bone orientations along various geodesics from a family of invariant Riemannian metrics on a product of SO(3) manifolds. For compression, an optimization step selects the best-fitting metric. We show that our approach outperforms existing techniques.

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Learning Riemannian Metrics for Interpolating Animations

  • Sarah Kushner,
  • Vismay Modi,
  • Nina Miolane

摘要

We leverage a family of Riemannian metrics to upsample low frame rate animations for creative design and compression applications in computer graphics. Our method interpolates animated characters’ bone orientations along various geodesics from a family of invariant Riemannian metrics on a product of SO(3) manifolds. For compression, an optimization step selects the best-fitting metric. We show that our approach outperforms existing techniques.