While embodied interactions for learning have gained some traction in formal school settings (e.g. [1]), informal learning institutions such as museums, aquariums, zoos, and science centers (hereafter referred to collectively as “museums”) are prime venues for incorporating movement-based and off-the-desktop interactions. These designed spaces for informal learning are created to engage learners with content and advance disciplinary understanding while presenting enjoyable, novel, and memorable experiences to visitors [2].

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Background: Designing for Learning in Museums

  • Francesco Cafaro,
  • Jessica Roberts

摘要

While embodied interactions for learning have gained some traction in formal school settings (e.g. [1]), informal learning institutions such as museums, aquariums, zoos, and science centers (hereafter referred to collectively as “museums”) are prime venues for incorporating movement-based and off-the-desktop interactions. These designed spaces for informal learning are created to engage learners with content and advance disciplinary understanding while presenting enjoyable, novel, and memorable experiences to visitors [2].