Declining visual acuity caused by ICT devices usage is often classified as pseudomyopia, a condition resulting from excessive strain and tension in the ciliary muscles. This condition can potentially be alleviated through ciliary muscle stretching. In this study, we developed a VR game that incorporates three elements effective for ciliary muscle stretching: near-far focusing exercises, distance fixation exercises, and binocular stereoscopic vision. We conducted an experiment to evaluate the effectiveness of the developed VR game in recovering visual acuity. The experiment, which focused on young adults, demonstrated a significant recovery of visual acuity over a six-week period. These findings suggest the potential of the VR game as an effective tool for improving visual acuity through ciliary muscle stretching.

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VR Game Aimed at Recovering Visual Acuity

  • Masahiro Kawamori,
  • Masataka Imura

摘要

Declining visual acuity caused by ICT devices usage is often classified as pseudomyopia, a condition resulting from excessive strain and tension in the ciliary muscles. This condition can potentially be alleviated through ciliary muscle stretching. In this study, we developed a VR game that incorporates three elements effective for ciliary muscle stretching: near-far focusing exercises, distance fixation exercises, and binocular stereoscopic vision. We conducted an experiment to evaluate the effectiveness of the developed VR game in recovering visual acuity. The experiment, which focused on young adults, demonstrated a significant recovery of visual acuity over a six-week period. These findings suggest the potential of the VR game as an effective tool for improving visual acuity through ciliary muscle stretching.