In this study, inspired by the method called video feedback that is used in video art, we propose shooting techniques that enable shooting in multiple directions simultaneously by specifying a rotation angle and a scale rate. To support determining the rotation angle, a circular scope is attached around the player’s own object. Through implementation and trial play, we confirmed that enemy objects can be effectively shot using the recursive curvilinear motion of projectiles.

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Multi-directional Shooting Using Logarithmic Spiral Trajectories

  • Kento Saito,
  • Akihiro Matsuura

摘要

In this study, inspired by the method called video feedback that is used in video art, we propose shooting techniques that enable shooting in multiple directions simultaneously by specifying a rotation angle and a scale rate. To support determining the rotation angle, a circular scope is attached around the player’s own object. Through implementation and trial play, we confirmed that enemy objects can be effectively shot using the recursive curvilinear motion of projectiles.