Virtual Reality (VR) technology can pose a good alternative in cognitive testing to the original paper-and-pencil based tasks; however, the acceptance and user experience is often left unattended when it comes to developing cognition measuring tasks. In order to solely measure the effects induced by the VR device or environment, we created a 1:1 copy of a classical cognitive psychological test, the Corsi-Block Tapping Task, and digitalized it into a VR environment. We investigated if different age groups, from children to elderly, showed different rates on mood, emotion, VR experience and user experience questionnaires and if these results impacted their performance. Our pilot results indicate that age is decreasing factor on performance, however, VR makes no difference in that matter.

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A Full Lifespan Comparison of Virtual Reality Based Cognition Testing on Acceptance, Effectiveness and Satisfaction

  • Soma Zsebi,
  • Patrícia Szabó,
  • Cecilia Sik-Lanyi,
  • Renáta Cserjési

摘要

Virtual Reality (VR) technology can pose a good alternative in cognitive testing to the original paper-and-pencil based tasks; however, the acceptance and user experience is often left unattended when it comes to developing cognition measuring tasks. In order to solely measure the effects induced by the VR device or environment, we created a 1:1 copy of a classical cognitive psychological test, the Corsi-Block Tapping Task, and digitalized it into a VR environment. We investigated if different age groups, from children to elderly, showed different rates on mood, emotion, VR experience and user experience questionnaires and if these results impacted their performance. Our pilot results indicate that age is decreasing factor on performance, however, VR makes no difference in that matter.