This project presents the development of a virtual reality (VR) application designed to enhance treadmill-based walking by immersing users in dynamically changing natural environments. Traditional treadmill workouts are often repetitive and uninspiring, leading to decreased motivation and adherence. Our solution addresses this by synchronizing a VR experience with the user’s walking pace on the treadmill, offering a continuously evolving landscape that replicates outdoor settings such as forests, valleys, and fantasy-themed terrains. The primary goal of this system is to support physical rehabilitation, particularly for individuals recovering from injuries, strokes, or neurological conditions that affect mobility. By providing an engaging and stimulating environment, the application can aid in therapy adherence and improve overall patient outcomes. Beyond rehabilitation, the system serves as an innovative alternative to conventional exercise, offering users a more enjoyable and immersive way to stay active. Key features include real-time terrain generation, personalized user profiles, adaptive difficulty levels, and performance tracking. A local database stores user progress and session statistics without requiring internet connectivity. The application is currently undergoing testing to evaluate its impact on user motivation, perceived exertion, and rehabilitation effectiveness. Preliminary results suggest promising benefits in both clinical and recreational contexts.

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A New Path to Recovery: Virtual Reality-Driven Treadmill Exercises

  • Patrícia Szabó,
  • Kinga Pete,
  • Cecilia Sik-Lanyi

摘要

This project presents the development of a virtual reality (VR) application designed to enhance treadmill-based walking by immersing users in dynamically changing natural environments. Traditional treadmill workouts are often repetitive and uninspiring, leading to decreased motivation and adherence. Our solution addresses this by synchronizing a VR experience with the user’s walking pace on the treadmill, offering a continuously evolving landscape that replicates outdoor settings such as forests, valleys, and fantasy-themed terrains. The primary goal of this system is to support physical rehabilitation, particularly for individuals recovering from injuries, strokes, or neurological conditions that affect mobility. By providing an engaging and stimulating environment, the application can aid in therapy adherence and improve overall patient outcomes. Beyond rehabilitation, the system serves as an innovative alternative to conventional exercise, offering users a more enjoyable and immersive way to stay active. Key features include real-time terrain generation, personalized user profiles, adaptive difficulty levels, and performance tracking. A local database stores user progress and session statistics without requiring internet connectivity. The application is currently undergoing testing to evaluate its impact on user motivation, perceived exertion, and rehabilitation effectiveness. Preliminary results suggest promising benefits in both clinical and recreational contexts.