This project aims to create a virtual environment that supports the development of children with autism through creative and skill-building activities. The software runs on the Meta (Oculus) Quest 2 VR headset. The development utilized the Godot Engine, primarily leveraging GDScript and C# programming languages. The application is based on the concept of “serious games”, designed to make learning more engaging and enjoyable for children. Autism is a sensitive topic affecting a growing number of families worldwide. The use of virtual environments in the development of children with autism not only opens up new possibilities but also helps children and their families in their daily lives. The primary target audience includes children with autism and their families, as well as the professionals supporting them, such as special education teachers, psychologists, and therapists. The application aims to teach various skills and abilities to children in an enjoyable and engaging environment, enhancing the overall experience. The application developed within the scope of our project is intended to improve the quality of life and support the development of affected children. The virtual environment was tested with a psychologist and other testers, and the results and feedback were positive.

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Creating a Virtual Environment for the Development of Social and Communication Skills of Children with Autism

  • Cecilia Sik-Lanyi,
  • Barna Fogl

摘要

This project aims to create a virtual environment that supports the development of children with autism through creative and skill-building activities. The software runs on the Meta (Oculus) Quest 2 VR headset. The development utilized the Godot Engine, primarily leveraging GDScript and C# programming languages. The application is based on the concept of “serious games”, designed to make learning more engaging and enjoyable for children. Autism is a sensitive topic affecting a growing number of families worldwide. The use of virtual environments in the development of children with autism not only opens up new possibilities but also helps children and their families in their daily lives. The primary target audience includes children with autism and their families, as well as the professionals supporting them, such as special education teachers, psychologists, and therapists. The application aims to teach various skills and abilities to children in an enjoyable and engaging environment, enhancing the overall experience. The application developed within the scope of our project is intended to improve the quality of life and support the development of affected children. The virtual environment was tested with a psychologist and other testers, and the results and feedback were positive.