Preservation of Architectural Heritage Through Game Worlds: 3D Scanning Technologies in Level Design
摘要
Modern architecture and level design are two evolving disciplines in the digital age, both highly relevant to the new generation of designers and architects. While these fields differ in their application contexts, they share common ground in exploring technological possibilities. Level design focuses on creating immersive game locations, while architecture designs physical spaces such as buildings, considering form, function, aesthetics, and social context. Despite these differences, both aim to create spaces for interaction, broadening the potential for shaping environments. Research reveals significant similarities between architecture and level design, particularly in spatial interaction and the creation of functional, comfortable spaces. Emerging technologies, including 3D scanning, virtual and augmented reality, and video games, play a pivotal role in preserving cultural heritage. These technologies enable the digitization of historical monuments and buildings, ensuring their preservation for future generations. Furthermore, video games offer an innovative means of disseminating cultural heritage, allowing players to interact with recreated historical locations and immerse themselves in diverse cultures. In level design, these technologies open new possibilities for preserving and presenting historical heritage. Game environments based on real locations or in- spired by cultural regions, myths, and historical periods provide an engaging way to protect and popularize heritage. This article explores the intersection of architecture, level design, and cultural heritage preservation, examining how digital technologies can help create sustainable, interactive models of cultural objects for global accessibility. Through this exploration, we aim to demonstrate how virtual environments can play a crucial role in the preservation and promotion of cultural heritage in the digital era.