This study presents the development of a virtual reality (VR) application aimed at supporting the teaching of C++ programming to multimedia technology students. The objective of this research is to create an intuitive learning environment that helps students easily visualize and grasp complex programming concepts through interactive experiences within a virtual park. The application allows students to search for and apply programming commands in a virtual reality context, thereby enhancing their memory retention and understanding of the programming language. The research methodology includes the design and development of the VR application, followed by a survey to gather feedback from students on the effectiveness of the application in improving their programming skills. The results show that students felt more engaged and were better able to absorb knowledge when learning in the VR environment compared to traditional methods. This research not only opens up new directions for the application of VR technology in education but also contributes to improving the quality of programming instruction in the multimedia technology field.

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Teaching C++ with Pleasure in Multimedia by Developing a Virtual Park Learning Environment

  • Lê Minh Hóa,
  • Phan Nghĩa Hiệp

摘要

This study presents the development of a virtual reality (VR) application aimed at supporting the teaching of C++ programming to multimedia technology students. The objective of this research is to create an intuitive learning environment that helps students easily visualize and grasp complex programming concepts through interactive experiences within a virtual park. The application allows students to search for and apply programming commands in a virtual reality context, thereby enhancing their memory retention and understanding of the programming language. The research methodology includes the design and development of the VR application, followed by a survey to gather feedback from students on the effectiveness of the application in improving their programming skills. The results show that students felt more engaged and were better able to absorb knowledge when learning in the VR environment compared to traditional methods. This research not only opens up new directions for the application of VR technology in education but also contributes to improving the quality of programming instruction in the multimedia technology field.