Military parachute training requires rigorous preparation to ensure the safety, effectiveness, and readiness of personnel. Traditional training methods involve high operational costs and inherent risks associated with live jumps. This study presents the development and evaluation of a multi-user Virtual Reality (VR) system designed to simulate military band jump training. The system integrates realistic physics-based simulations, interactive parachute control mechanisms, and a collaborative multi-user environment to enhance the learning experience. The VR training system was tested with 30 paratroopers from the Special Forces Brigade N \(^{\circ }\) 9 “Patria,” using the System Usability Scale (SUS) to assess usability and effectiveness. The results indicated a high level of acceptance, with an average SUS score of 81%, classifying the system as having “good” to “excellent” usability. Participants reported improved confidence in parachute control, maneuvering techniques, and landing execution. Key advantages of the system include cost reduction by minimizing the need for live training exercises, increased safety by eliminating physical risks associated with real jumps, and enhanced accessibility for continuous practice. Future improvements will focus on refining haptic feedback, expanding environmental variability, and incorporating AI-driven adaptive training scenarios. The findings of this study demonstrate the feasibility of VR-based airborne training as a viable and effective complement to traditional military parachute instruction.

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Development of a Multi-user Virtual Reality System for Military Band Jump Training

  • V. Marcelo Alvarez,
  • Rosa Granizo,
  • Karla Altamirano,
  • Mishell Cardenas,
  • Victor Bautista-Naranjo,
  • Carlos Hernández,
  • David Rivas-Lalaleo

摘要

Military parachute training requires rigorous preparation to ensure the safety, effectiveness, and readiness of personnel. Traditional training methods involve high operational costs and inherent risks associated with live jumps. This study presents the development and evaluation of a multi-user Virtual Reality (VR) system designed to simulate military band jump training. The system integrates realistic physics-based simulations, interactive parachute control mechanisms, and a collaborative multi-user environment to enhance the learning experience. The VR training system was tested with 30 paratroopers from the Special Forces Brigade N \(^{\circ }\) 9 “Patria,” using the System Usability Scale (SUS) to assess usability and effectiveness. The results indicated a high level of acceptance, with an average SUS score of 81%, classifying the system as having “good” to “excellent” usability. Participants reported improved confidence in parachute control, maneuvering techniques, and landing execution. Key advantages of the system include cost reduction by minimizing the need for live training exercises, increased safety by eliminating physical risks associated with real jumps, and enhanced accessibility for continuous practice. Future improvements will focus on refining haptic feedback, expanding environmental variability, and incorporating AI-driven adaptive training scenarios. The findings of this study demonstrate the feasibility of VR-based airborne training as a viable and effective complement to traditional military parachute instruction.