KakiRow: An Interactive User Experience Gamified Virtual Reality to Improve Rowing Sports Training
摘要
This paper discusses the integration of virtual reality (VR) and gamification in sports training, particularly in rowing. Technologies are increasingly used in various sectors, including education and healthcare, with VR enhancing physical education by creating immersive experiences. In rowing sports, VR simulations improve performance by providing realistic environments that facilitate better training outcomes. The research introduces KakiRow, a VR-based rowing application designed to enhance user experience and training through gamified interfaces. A pilot study involving four participants evaluated two versions of the interface: a linear design with digitalized data visualization (Group A) and a radial menu design with gamified data visualization (Group B). The results indicated that the gamified interface (Group B) led to higher user satisfaction, though technical issues affected Group A’s experience. Despite the small sample size, initial findings show that VR training and gamification improve user engagement. Future studies aim to refine the design and conduct larger trials. The paper concludes by emphasizing the potential of VR and gamification to enhance sports training, noting that further development and evaluation of the user interface will be conducted to optimize user satisfaction and performance in VR environments.