The growing interest in treating emotional disorders has led to the exploration of virtual reality (VR) as a tool for cognitive rehabilitation. This paper present an extensive evaluation of the 2ViTA-B Cognitive system, an innovative software and hardware system designed to enhance psychological and emotional engagement through customizable stimuli sequences in both standard and VR modes. A controlled study with 16 participants was conducted to assess the effectiveness of the system in enhancing emotional well-being and cognitive function, as well as its impact on self-assessed affectivity using well-established questionnaires. Additionally, the study evaluated the system usability, a critical factor for its overall effectiveness. Results indicate that 2ViTA-B Cognitive significantly enhances mood and cognitive performance, with VR providing a particularly immersive and impactful experience. These findings suggest promising directions for the use of VR in therapeutic practices aimed at improving mental well-being. The paper also discusses the potential benefits and limitations of VR as a therapeutic tool and highlights areas for future research.

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Enhancing Emotional Well-Being Through Virtual Reality: The 2ViTA-B Cognitive System

  • Nicoletta Balletti,
  • Antonella Cascitelli,
  • Patrizia Gabrieli,
  • Emanuela Guglielmi,
  • Aldo Lazich,
  • Gianluca Marcilli,
  • Marco Notarantonio,
  • Rocco Oliveto,
  • Daniela Scognamiglio

摘要

The growing interest in treating emotional disorders has led to the exploration of virtual reality (VR) as a tool for cognitive rehabilitation. This paper present an extensive evaluation of the 2ViTA-B Cognitive system, an innovative software and hardware system designed to enhance psychological and emotional engagement through customizable stimuli sequences in both standard and VR modes. A controlled study with 16 participants was conducted to assess the effectiveness of the system in enhancing emotional well-being and cognitive function, as well as its impact on self-assessed affectivity using well-established questionnaires. Additionally, the study evaluated the system usability, a critical factor for its overall effectiveness. Results indicate that 2ViTA-B Cognitive significantly enhances mood and cognitive performance, with VR providing a particularly immersive and impactful experience. These findings suggest promising directions for the use of VR in therapeutic practices aimed at improving mental well-being. The paper also discusses the potential benefits and limitations of VR as a therapeutic tool and highlights areas for future research.