This research introduces an inclusive hide-and-seek game designed to foster interaction between visually impaired and sighted children. The game integrates interactive devices and leverages Bluetooth Low Energy (BLE) communication and positioning to enhance accessibility and engagement. The core system consists of a Locator for the seeker, which is hand-held and features a joystick with haptic feedback, vibrating when pointing toward a hidden player’s position. Additionally, it emits an echo-based auditory cue, allowing hiders to perceive the seeker’s proximity and adjust their strategy accordingly. Hiders can also use their Disruptors, which are wearable devices, to interfere with the seeker’s signals, adding strategic complexity. A pilot study involving five children assessed playability, inclusivity, and user experience, demonstrating equal participation and high engagement. Based on the children’s feedback, we further developed a modular, soft, and safe play environment, allowing children to independently construct play spaces. Additionally, we enhanced the haptic feedback sensitivity of the joystick, refined the echo-based cue system for better spatial awareness, and optimized the modular play structure to improve adaptability. Future research will focus on scaling the game to larger groups, assessing its impact on social interaction in diverse settings, and refining its BLE-based positioning system for greater accuracy. This study demonstrates the potential of interactive technology and adaptive design in creating inclusive play experiences.

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Together in Play: Encouraging Social Interaction Between Blind and Sighted Players with a Hide and Seek Game

  • Ougezihan Xieraili,
  • Ling Wang,
  • Zhenzhen Guo,
  • Zhao Liu,
  • Shi Qiu

摘要

This research introduces an inclusive hide-and-seek game designed to foster interaction between visually impaired and sighted children. The game integrates interactive devices and leverages Bluetooth Low Energy (BLE) communication and positioning to enhance accessibility and engagement. The core system consists of a Locator for the seeker, which is hand-held and features a joystick with haptic feedback, vibrating when pointing toward a hidden player’s position. Additionally, it emits an echo-based auditory cue, allowing hiders to perceive the seeker’s proximity and adjust their strategy accordingly. Hiders can also use their Disruptors, which are wearable devices, to interfere with the seeker’s signals, adding strategic complexity. A pilot study involving five children assessed playability, inclusivity, and user experience, demonstrating equal participation and high engagement. Based on the children’s feedback, we further developed a modular, soft, and safe play environment, allowing children to independently construct play spaces. Additionally, we enhanced the haptic feedback sensitivity of the joystick, refined the echo-based cue system for better spatial awareness, and optimized the modular play structure to improve adaptability. Future research will focus on scaling the game to larger groups, assessing its impact on social interaction in diverse settings, and refining its BLE-based positioning system for greater accuracy. This study demonstrates the potential of interactive technology and adaptive design in creating inclusive play experiences.