Engaging stakeholders is crucial in designing effective educational activities. Research shows that when students are motivated and actively involved in the learning process outcomes improve. Game-Based Learning has emerged as a key approach, using games with specific learning objectives to enhance skills and boost engagement. One notable application of Game-Based Learning is Educational Escape Rooms, which develop soft skills such as communication, creative thinking, and teamwork while fostering knowledge and achieving targeted objectives. This study examines how student engagement can be increased through escape rooms, particularly through the involvement of students in their creation. In an experiment, students designed and participated in escape rooms created by their peers. Engagement was assessed using structured instruments and qualitative feedback. Results showed that escape rooms enhance teaching and learning, significantly boosting engagement. However, while virtual platforms can aid implementation, producing high-quality escape rooms often requires technical expertise that not all educators possess.

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Analysing Student Engagement Through the Definition of Educational Escape Rooms

  • Miguel Á. Conde,
  • Juan Alberto García-Esteban,
  • Jesús-Ángel Román-Gallego,
  • Sonsoles López-Pernas

摘要

Engaging stakeholders is crucial in designing effective educational activities. Research shows that when students are motivated and actively involved in the learning process outcomes improve. Game-Based Learning has emerged as a key approach, using games with specific learning objectives to enhance skills and boost engagement. One notable application of Game-Based Learning is Educational Escape Rooms, which develop soft skills such as communication, creative thinking, and teamwork while fostering knowledge and achieving targeted objectives. This study examines how student engagement can be increased through escape rooms, particularly through the involvement of students in their creation. In an experiment, students designed and participated in escape rooms created by their peers. Engagement was assessed using structured instruments and qualitative feedback. Results showed that escape rooms enhance teaching and learning, significantly boosting engagement. However, while virtual platforms can aid implementation, producing high-quality escape rooms often requires technical expertise that not all educators possess.